夢を取る女性、楢崎日和
Jan 18, 2014 22:42:45 GMT 7
Post by toki on Jan 18, 2014 22:42:45 GMT 7
姫
Appearance: Hair: long blueish black, Eyes: Ruby Red, Skin: pale, Height: 165cm
courtesy of redjuice999.deviantart.com/
{楢崎日和「トキ」}Aasimar, Daimyo, Female
True Neutral, 17 years old
Date of Birth : 23rd of November
Bard [Geisha] 1
(hp , skill 1, racial)
True Neutral, 17 years old
Date of Birth : 23rd of November
Bard [Geisha] 1
(hp , skill 1, racial)
Appearance: Hair: long blueish black, Eyes: Ruby Red, Skin: pale, Height: 165cm
courtesy of redjuice999.deviantart.com/
{=== 言語 ===}Yamato-Go
Celestial (Starting language)
Common [Silvarion] (bonus INT)
Celestial (Starting language)
Common [Silvarion] (bonus INT)
{=== 各能力値 ===}STR 14 (+2) = 14
DEX 14 (+2) = 14
CON 12 (+1) = 12
INT 13 (+1) = 13
WIS 12 (+1) = 10 + 2 (racial)
CHA 16 (+3) = 14 + 2 (racial)
DEX 14 (+2) = 14
CON 12 (+1) = 12
INT 13 (+1) = 13
WIS 12 (+1) = 10 + 2 (racial)
CHA 16 (+3) = 14 + 2 (racial)
{=== 防御 ===}HP 9 (8+1(con))
AC = 10 + (dex) + (armor)
Base Attack +0
Fort +1 = 0 + 1 (con)
Ref +4 = 2 + 2 (dex)
Will +3 = 2 + 1 (wis)
CMB +2 = 0 (BAB) + 2 (STR)
CMD +14 = 10 + 0 (BAB) + 2 (STR) + 2 (dex)
Init +2 (dex)
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
AC = 10 + (dex) + (armor)
Base Attack +0
Fort +1 = 0 + 1 (con)
Ref +4 = 2 + 2 (dex)
Will +3 = 2 + 1 (wis)
CMB +2 = 0 (BAB) + 2 (STR)
CMD +14 = 10 + 0 (BAB) + 2 (STR) + 2 (dex)
Init +2 (dex)
Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
{=== 攻撃 ===}--under construction--
{=== 技能 ===}[skill rank: 6 + 1 (int)] = (7+1)
7 Perform [Wind] 1/3/3
8 Perform [Dance] 1/3/3 +1 (geisha)
7 Perform [Sing] 1/3/3
6 Craft [Calligraphy] 1/1/3 +1 (geisha)
6 Knowledge [Nobility] 1/1/3 +1 (geisha)
15 Diplomacy 1/3/3 +3 (focus) +2 (persuasive) +2 (aasimar) +1 (geisha)
12 Intimidate 1/3/3 +3 (focus) +2 (persuasive)
5 Sense Motive 1/1/3
7 Perform [Wind] 1/3/3
8 Perform [Dance] 1/3/3 +1 (geisha)
7 Perform [Sing] 1/3/3
6 Craft [Calligraphy] 1/1/3 +1 (geisha)
6 Knowledge [Nobility] 1/1/3 +1 (geisha)
15 Diplomacy 1/3/3 +3 (focus) +2 (persuasive) +2 (aasimar) +1 (geisha)
12 Intimidate 1/3/3 +3 (focus) +2 (persuasive)
5 Sense Motive 1/1/3
{=== 特技 ===}+Skill Focus [Intimidate] (daimyo)
+Skill Focus [Diplomacy] (daimyo)
+Quick Draw [Katana] (daimyo)
+Persuasive (bard level 1)
+Skill Focus [Diplomacy] (daimyo)
+Quick Draw [Katana] (daimyo)
+Persuasive (bard level 1)
{=== 特殊能力 ===}[Aasimar]
-Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
-+2 racial bonus on Diplomacy and Perception checks
-Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
-Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
[Bard]
->Bardic performance
->Cantrips
->Countersong
->Distraction
->Fascinate
->Inspire courage +1
[Geisha]
->Simple Weapons and one monk weapon Proficiency. Not proficient in any armor or shield.
->Tea Ceremony
->Geisha Knowledge
->Scribe Scroll
[Trait]
+Scion of Humanity (Aasimar)
-> Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
[Drawback]
+Pride (Aasimar)
-> When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
+Vain (Aasimar)
-> Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
+Oppressive Expectations (Aasimar)
-> When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
+Power-Hungry (Daimyo)
-> You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. (special for Hiyori, change the [wealth] and [power] with [favor] and [connection])
+Family Ties [Clan] (Daimyo)
When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
+Attached [Daisho] (Daimyo)
-> If daisho is broken, permanent shaken condition unless can redeem in game.
-Celestial Resistance: Aasimars have acid resistance 5, cold resistance 5, and electricity resistance 5.
-+2 racial bonus on Diplomacy and Perception checks
-Spell-Like Ability (Sp): Aasimars can use daylight once per day as a spell-like ability (caster level equal to the aasimar's class level).
-Darkvision: Aasimar have darkvision 60 ft. (they can see perfectly in the dark up to 60 feet.)
[Bard]
->Bardic performance
->Cantrips
->Countersong
->Distraction
->Fascinate
->Inspire courage +1
[Geisha]
->Simple Weapons and one monk weapon Proficiency. Not proficient in any armor or shield.
->Tea Ceremony
->Geisha Knowledge
->Scribe Scroll
[Trait]
+Scion of Humanity (Aasimar)
-> Some aasimars' heavenly ancestry is extremely distant. An aasimar with this racial trait counts as an outsider (native) and a humanoid (human) for any effect related to race, including feat prerequisites and spells that affect humanoids. She can pass for human without using the Disguise skill. This racial trait replaces the Celestial language and alters the native subtype.
[Drawback]
+Pride (Aasimar)
-> When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
+Vain (Aasimar)
-> Whenever you fail an opposed Charisma-based check, you take a –2 penalty on all Charisma-based checks for the next 24 hours.
+Oppressive Expectations (Aasimar)
-> When you fail at a skill check, you take a –2 penalty on checks with that skill until you succeed or until you fail at a different skill check, whichever comes first.
+Power-Hungry (Daimyo)
-> You take a –2 penalty on Will saving throws against charm and compulsion effects if the creature creating the effect promises wealth or power. (special for Hiyori, change the [wealth] and [power] with [favor] and [connection])
+Family Ties [Clan] (Daimyo)
When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
+Attached [Daisho] (Daimyo)
-> If daisho is broken, permanent shaken condition unless can redeem in game.
{=== 呪文 ===}inf lvl 0: Dancing Lights, Prestidigitation, Message, Mage Hand
2x lvl 1: Cure Light Wound, Feather Fall
2x lvl 1: Cure Light Wound, Feather Fall