具体的な情報
Jan 20, 2014 1:38:09 GMT 7
Post by Norowas on Jan 20, 2014 1:38:09 GMT 7
{直江聖夏}
Race | : | Human |
Sex | : | Female |
Background | : | Holy Empire of Yamato, Samurai of Uesugi Clan |
Alignment | : | Lawful Neutral |
Age | : | 19 years old |
Class (Archetype) | : | Ranger (Favored Class) 1 |
Favored Class Options | : | hp 0, skill 1, racial 0 |
Experience Points | : | 0/1,300 |
{== 言語 ==}
Yamato-go | [Automatic] |
Celestial | [Intelligence Bonus] |
Common (Silvarion) | [Linguistic] |
{== 各能力値 ==}
Strength | : | 14 | (+2) | [14] |
Dexterity | : | 16 | (+3) | [14 + 2 (Racial)] |
Constitution | : | 12 | (+1) | [12] |
Intelligence | : | 13 | (+1) | [13] |
Wisdom | : | 14 | (+2) | [14] |
Charisma | : | 10 | (+0) | [10] |
{== 防御・攻撃 ==}
Armor Class (details): 18 (3 dex, 5 armor)
Base Attack: +1
Weapon Options:
CMB: +3
CMD: 16
Init: +3
Fortitude 3, Reflex 5, Will 2 [Ranger: 2/2/0; Ability: 1/3/2]
hp: 11 ([10]+1)
Armor Class (details): 18 (3 dex, 5 armor)
Base Attack: +1
Weapon Options:
MW Katana | Melee (Main) | +5 | (18-20;x2/1d8+2) | Deadly |
MW Wakizashi | Melee (Off-Hand) | +4 | (18-20;x2/1d6+1) | Deadly |
FRA Options: | ||||
MW Katana | Melee (Main) | +3 | (18-20;x2/1d8+2) | Deadly |
MW Wakizashi | Melee (Off-Hand) | +2 | (18-20;x2/1d6+1) | Deadly |
Combat Expertise | +0 | +1 dodge AC | ||
Fighting Defensively | -4 | +2 dodge AC |
CMB: +3
CMD: 16
Init: +3
Fortitude 3, Reflex 5, Will 2 [Ranger: 2/2/0; Ability: 1/3/2]
hp: 11 ([10]+1)
{== 技能 ==}
Skill Point: (6[Ranger]+1[INT]+1[Human]+1[FC])x1 = 9)
Skill Point: (6[Ranger]+1[INT]+1[Human]+1[FC])x1 = 9)
1 | Acrobatics | [1 (Rank) + 3 (Ability) - 3 (Armor Check Penalty)] |
3 | Acrobatics (Narrow Surfaces and Uneven Ground) | [4 (Acrobatics) + 2 (Racial) - 3 (Armor Check Penalty)] |
5 | Climb | [1 (Rank) + 2 (Ability) + 3 (Trained) + 2 (Racial) - 3 (Armor Check Penalty)] |
5 | Craft (Calligraphy) | [1 (Rank) + 1 (Ability) + 3 (Trained)] |
6 | Knowledge (Local; HEY) | [1 (Rank) + 1 (Ability) + 3 (Trained) + 1 (Traits)] |
5 | Knowledge (Nature) | [1 (Rank) + 1 (Ability) + 3 (Trained)] |
3 | Knowledge (Nobility) | [1 (Rank) + 1 (Ability) + 1 (Traits)] |
2 | Linguistics | [1 (Rank) + 1 (Ability)] |
9 | Perception | [1 (Rank) + 2 (Ability) + 3 (Trained) + 3 (Skill Focus)] |
6 | Survival | [1 (Rank) + 2 (Ability) + 3 (Trained)] |
7 | Survival (Tracking) | [1 (Rank) + 2 (Ability) + 3 (Trained) + 1 (Half Level)] |
{== 特技 ==}
Skill Focus: Perception | [HEY Human Bonus Feat] |
Weapon Focus: Katana | [Samurai Caste Bonus Feat] |
Quick Draw (Samurai Weapon) | [Samurai Caste Bonus Feat] |
Combat Expertise | [Level 1] |
Two-Weapon Fighting | [Human Bonus Feat] |
{== 特殊能力 ==}
[Human]
Size: Medium
Speed: 30 ft [20 ft due to Armor/Encumbrance]
Skilled
Bonus Feat: Two-Weapon Fighting
Heart of the Mountains: Gain a +2 racial bonus on Climb checks and Acrobatics checks to move on narrow surfaces and uneven ground. Considered acclimated to the effects of high altitude.
[House Rules]
- Human
Gain Bonus Feat: Skill Focus: Perception
Gain Bonus Racial Traits: Heart of the Mountains
- Samurai
Weapon Focus: Katana
Quick Draw (Samurai Weapon)
Gain Drawbacks: Attached (Daisho) and Family Ties (Uesugi Clan)
[Background Traits]
Threatening Defender: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Civilized: Gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill.
[Drawbacks]
Doubt: Whenever failed at a skill/ability check, take a –4 penalty on that type of skill/ability check for the next hour.
Naive: Take a –2 penalty to AC vs attacks with improvised weapons and a –2 penalty to CMD vs dirty trick combat maneuvers.
Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
Attached (Daisho): Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects.
Family Ties (Uesugi and Naoe): When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day.
[Ranger]
Favored Enemy (Ex)
- Humanoid (Human): +2 bonus on weapon attack and damage rolls, Bluff, Knowledge, Perception, Sense Motive, and Survival checks.
Track +1 (Ex)
Wild Empathy +1 (Ex)
[Human]
Size: Medium
Speed: 30 ft [20 ft due to Armor/Encumbrance]
Skilled
Bonus Feat: Two-Weapon Fighting
Heart of the Mountains: Gain a +2 racial bonus on Climb checks and Acrobatics checks to move on narrow surfaces and uneven ground. Considered acclimated to the effects of high altitude.
[House Rules]
- Human
Gain Bonus Feat: Skill Focus: Perception
Gain Bonus Racial Traits: Heart of the Mountains
- Samurai
Weapon Focus: Katana
Quick Draw (Samurai Weapon)
Gain Drawbacks: Attached (Daisho) and Family Ties (Uesugi Clan)
[Background Traits]
Threatening Defender: When you use Combat Expertise, reduce the number you subtract from your melee attack rolls by 1.
Civilized: Gain a +1 trait bonus on Knowledge (nobility) checks and Knowledge (local) checks. Knowledge (local) is always a class skill.
[Drawbacks]
Doubt: Whenever failed at a skill/ability check, take a –4 penalty on that type of skill/ability check for the next hour.
Naive: Take a –2 penalty to AC vs attacks with improvised weapons and a –2 penalty to CMD vs dirty trick combat maneuvers.
Pride: When someone threatens, accuses, or challenges you, you take a –2 penalty on Diplomacy checks and Sense Motive checks involving that creature until the creature apologizes to you.
Attached (Daisho): Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects.
Family Ties (Uesugi and Naoe): When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day.
[Ranger]
Favored Enemy (Ex)
- Humanoid (Human): +2 bonus on weapon attack and damage rolls, Bluff, Knowledge, Perception, Sense Motive, and Survival checks.
Track +1 (Ex)
Wild Empathy +1 (Ex)
{== 装備 ==}
Money: 7 gp 8 sp 30 cp
Weight Limit: 58/116/175 lbs
- Carried: 87.5 lbs [Medium Load]; w/o Backpack: 43.5 lbs [Light Load]
MW Katana (6 lbs)
MW Wakizashi (2 lbs)
Kikko (25 lbs)
Common Backpack [Wooden] (2 lbs)
Bedroll [Tied on the backpack] (5 lbs)
Rope [Used to tie bedroll on the backpack] (10 lbs)
Belt Pouch (.5 lbs)
Explorer's Outfit [HEY Style] (10 lbs)
Money: 7 gp 8 sp 30 cp
Weight Limit: 58/116/175 lbs
- Carried: 87.5 lbs [Medium Load]; w/o Backpack: 43.5 lbs [Light Load]
MW Katana (6 lbs)
MW Wakizashi (2 lbs)
Kikko (25 lbs)
Common Backpack [Wooden] (2 lbs)
Iron Pot (4 lbs)
Mess Kits (1 lb)
Waterproof Lantern (2 lbs)
Oil [2 vial] (2 lbs)
Trail Rations [5 days] (5 lbs)
Waterskin (4 lbs)
Scroll Box [0/10] (1 lb)
Waterproof Bag (.5 lbs)
Waterproof Bag (.5 lbs)
Mess Kits (1 lb)
Waterproof Lantern (2 lbs)
Oil [2 vial] (2 lbs)
Trail Rations [5 days] (5 lbs)
Waterskin (4 lbs)
Scroll Box [0/10] (1 lb)
Waterproof Bag (.5 lbs)
Journal (1 lb )
Inkstick + Inkstone [Ink]
Inkbrush/Fudé [Inkpen]
Parchment 10x
Paper 10x
Personal Seal [Signet Ring]
Inkstick + Inkstone [Ink]
Inkbrush/Fudé [Inkpen]
Parchment 10x
Paper 10x
Personal Seal [Signet Ring]
Courtier's Outfit + Accessory [HEY Style] (7 lbs)
Rope [Used to tie bedroll on the backpack] (10 lbs)
Belt Pouch (.5 lbs)
Flint and Steel