Character Sheet, Background, Etc
Dec 28, 2013 19:13:35 GMT 7
Post by Admin on Dec 28, 2013 19:13:35 GMT 7
///// DISCLAIMER \\\\\
This character might prove to be a freeloader dead weight on the team.
Expect many rejections as well from this character.
Rad
Alignment: Neutral Good
Human Fighter [Brawler] 3
Background: Orichalcion Human [Dwarf Trait: Magic Resistant]
- Drawbacks: Loner, Xenophobic, Tainted Spirit
- Traits: Heavy Hitter, Bred for War
Statistics
Str 18 +4
Dex 14 +2
Con 14 +2
Int 10 +0
Wis 10 +0
Cha 10 +0
HP: 35 [Base 10+8+8, Constitution 2x3, Favored 3]
AC: 17 [4 Chain Shirt, 2 Dexterity, 1 Buckler]
SR 8 [5 + Level 3]
Fortitude +5 [3 Fighter, 2 Constitution]
Reflex +3 [1 Fighter, 2 Dexterity]
Will +3 [1 Fighter, 2 Iron Will] +4 vs Fear [Bravery +1]
Base Attack +3
Attack Melee: Unarmed Strike +9 [3 BAB, 4 Strength, 1 Focus, 1 Training], 1d3+8 [4 Strength, 1 Trait, 3 Training]
Attack Melee: Power Unarmed +8 [3 BAB, 4 Strength, 1 Focus, 1 Training, -1 PA], 1d3+10 [4 Strength, 1 Trait, 3 Training, 2 PA]
Attack Ranged: Dagger +3 [1 BAB, 2 Dexterity], 1d4+4 [4 Strength]
CMB: +8 [3 BAB, 4 Strength, 1 Trait]
CMD: 19 [10 Base, 3 BAB, 4 Strength, 2 Dexterity]
Skills and Feats
Skills:
5 Climb [1 Rank, 4 Strength, 3 Trained, -3 Check Penalty]
5 Swim [1 Rank, 4 Strength, 3 Trained, -3 Check Penalty]
7 Intimidate [3 Rank, 3 Trained, 1 Trait]
4 Handle Animal [1 Rank, 3 Trained]
4 Survival [1 Rank, 3 Trained]
Feats:
Human0: Improved Unarmed Strike
Human0: Iron Will
Level1: Enforcer
Fight1: Bleeding Attack
Fight2: Weapon Focus [Unarmed]
Level3: Power Attack
Equipments:
Starting gold: 300 x 2 = 600gp
Free Explorer's Outfit
100 Chain Shirt
15 Buckler
1 Bandolier x2
4 Dagger x2
1 Arrows x20
-- Fetched: Composite Longbow [Str +4]
Coins 46pp 609gp
+++ BACKGROUND +++
Rad was a normal citizen of Orichalcion, with many siblings. Two of his siblings was from his second mother, therefore they are half-dwarfs.
During his early childhood, he was often bullied by everyone around him, especially since he did not fare good on school and also not adept at working nor at crafting. However, after several extreme insults, he picked some fights. This led him to leave the Orichalcion and try to live on the road.
His journey put him on a mission of protecting a noble house. However, the noble lady of the house instead trying to seduce him. And because of his bluntness, he was forced to leave the house (of course, after many conflicts).
He continued his life on the road and met a strange hermit, who was told him about he is being a chosen one. This hermit can guess many things that has come to his life. Once he believed this hermit, until it is proven that this hermit was a usual scam who can wield some magic. Learning from his stupidity, Rad decided to trust himself first, his luck second, and his fist third, and keep on living on the street.
Until one day after many series of unfortunate events, he reached Helionster, the capital of the Silvarion Kingdom. He then looks for work (and a place to sell some of his fetched goods), and heard about a mercenary guild. He decided to pay this guild a visit, and try his luck.
-------
Loner: You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.
Xenophobic: You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.
Tainted Spirit: At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.
Heavy Hitter: You gain a +1 trait bonus on damage rolls made with unarmed attacks.
Bred for War: You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.
This character might prove to be a freeloader dead weight on the team.
Expect many rejections as well from this character.
Rad
Alignment: Neutral Good
Human Fighter [Brawler] 3
Background: Orichalcion Human [Dwarf Trait: Magic Resistant]
- Drawbacks: Loner, Xenophobic, Tainted Spirit
- Traits: Heavy Hitter, Bred for War
Statistics
Str 18 +4
Dex 14 +2
Con 14 +2
Int 10 +0
Wis 10 +0
Cha 10 +0
HP: 35 [Base 10+8+8, Constitution 2x3, Favored 3]
AC: 17 [4 Chain Shirt, 2 Dexterity, 1 Buckler]
SR 8 [5 + Level 3]
Fortitude +5 [3 Fighter, 2 Constitution]
Reflex +3 [1 Fighter, 2 Dexterity]
Will +3 [1 Fighter, 2 Iron Will] +4 vs Fear [Bravery +1]
Base Attack +3
Attack Melee: Unarmed Strike +9 [3 BAB, 4 Strength, 1 Focus, 1 Training], 1d3+8 [4 Strength, 1 Trait, 3 Training]
Attack Melee: Power Unarmed +8 [3 BAB, 4 Strength, 1 Focus, 1 Training, -1 PA], 1d3+10 [4 Strength, 1 Trait, 3 Training, 2 PA]
Attack Ranged: Dagger +3 [1 BAB, 2 Dexterity], 1d4+4 [4 Strength]
CMB: +8 [3 BAB, 4 Strength, 1 Trait]
CMD: 19 [10 Base, 3 BAB, 4 Strength, 2 Dexterity]
Skills and Feats
Skills:
5 Climb [1 Rank, 4 Strength, 3 Trained, -3 Check Penalty]
5 Swim [1 Rank, 4 Strength, 3 Trained, -3 Check Penalty]
7 Intimidate [3 Rank, 3 Trained, 1 Trait]
4 Handle Animal [1 Rank, 3 Trained]
4 Survival [1 Rank, 3 Trained]
Feats:
Human0: Improved Unarmed Strike
Human0: Iron Will
Level1: Enforcer
Fight1: Bleeding Attack
Fight2: Weapon Focus [Unarmed]
Level3: Power Attack
Equipments:
Starting gold: 300 x 2 = 600gp
Free Explorer's Outfit
100 Chain Shirt
15 Buckler
1 Bandolier x2
4 Dagger x2
1 Arrows x20
-- Fetched: Composite Longbow [Str +4]
Coins 46pp 609gp
+++ BACKGROUND +++
Rad was a normal citizen of Orichalcion, with many siblings. Two of his siblings was from his second mother, therefore they are half-dwarfs.
During his early childhood, he was often bullied by everyone around him, especially since he did not fare good on school and also not adept at working nor at crafting. However, after several extreme insults, he picked some fights. This led him to leave the Orichalcion and try to live on the road.
His journey put him on a mission of protecting a noble house. However, the noble lady of the house instead trying to seduce him. And because of his bluntness, he was forced to leave the house (of course, after many conflicts).
He continued his life on the road and met a strange hermit, who was told him about he is being a chosen one. This hermit can guess many things that has come to his life. Once he believed this hermit, until it is proven that this hermit was a usual scam who can wield some magic. Learning from his stupidity, Rad decided to trust himself first, his luck second, and his fist third, and keep on living on the street.
Until one day after many series of unfortunate events, he reached Helionster, the capital of the Silvarion Kingdom. He then looks for work (and a place to sell some of his fetched goods), and heard about a mercenary guild. He decided to pay this guild a visit, and try his luck.
-------
Loner: You take a –1 penalty to AC and on attack rolls while adjacent to allies or when taking the aid another action.
Xenophobic: You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.
Tainted Spirit: At the end of any combat, you must attempt a Fortitude saving throw. The DC is 10 + the number of rounds you acted in combat. If you fail this save, you become fatigued for 10 minutes per round you acted during that encounter.
Heavy Hitter: You gain a +1 trait bonus on damage rolls made with unarmed attacks.
Bred for War: You gain a +1 trait bonus on Intimidate checks and a +1 trait bonus on your CMB because of your great size. You must be at least 6 feet tall.