i' wanwa arwen
Apr 14, 2014 0:12:26 GMT 7
Post by baka-shironeko on Apr 14, 2014 0:12:26 GMT 7
Selor Hlaemitore
Human, 19 years old
Bard [Animal Speaker] 1, Chaotic Neutral
175 cm, 55 kg, hair brownish red, eyes hazel
Human, 19 years old
Bard [Animal Speaker] 1, Chaotic Neutral
175 cm, 55 kg, hair brownish red, eyes hazel
{PRIMARY STATISTICS}
STR (+0) 10
DEX (+3) 16 = 14 + 2
CON (+0) 10
INT (+1) 13
WIS (+2) 14
CHA (+2) 15
STR (+0) 10
DEX (+3) 16 = 14 + 2
CON (+0) 10
INT (+1) 13
WIS (+2) 14
CHA (+2) 15
{LANGUAGE}
Common [Sillvarion]
Elven (INT +1)
Common [Sillvarion]
Elven (INT +1)
{BATTLE STATISTICS}
HP 8
AC 10 + 3 (dex) + 2 (armor)
BAB +0 (bard)
0 Fort 0 + 0 (con)
5 Ref 2 + 3 (dex)
6 Will 2 + 2 (wis) + 2 (Iron Will)
0 CMB 0 (bab) + 0 (str)
13 CMD 10 + 0 (bab) + 0 (str) + 3 (dex)
3 INIT 3 (dex)
HP 8
AC 10 + 3 (dex) + 2 (armor)
BAB +0 (bard)
0 Fort 0 + 0 (con)
5 Ref 2 + 3 (dex)
6 Will 2 + 2 (wis) + 2 (Iron Will)
0 CMB 0 (bab) + 0 (str)
13 CMD 10 + 0 (bab) + 0 (str) + 3 (dex)
3 INIT 3 (dex)
{SKILL}
(6 + 1 (int) + 1 (favor class) + 1 (human))
7 Acrobatic 1/3/3 (dex)
4 Climb 1/3/0 (str)
6 Performance [Sing] 1/3/2 (cha)
5 Craft [Alchemy] 1/3/1 (int)
6 Intimidate 1/3/2 (cha)
7 Knowledge [Nature] 1/3/1 (int) + 1 (bard) + 1 (woodcraft)
7 Stealth 1/3/3 (dex)
5 Perception 1/3/1 (wis)
3 Survival 1/0/1 (wis) + 1 (woodcraft)
(6 + 1 (int) + 1 (favor class) + 1 (human))
7 Acrobatic 1/3/3 (dex)
4 Climb 1/3/0 (str)
6 Performance [Sing] 1/3/2 (cha)
5 Craft [Alchemy] 1/3/1 (int)
6 Intimidate 1/3/2 (cha)
7 Knowledge [Nature] 1/3/1 (int) + 1 (bard) + 1 (woodcraft)
7 Stealth 1/3/3 (dex)
5 Perception 1/3/1 (wis)
3 Survival 1/0/1 (wis) + 1 (woodcraft)
{FEAT}
Iron Will (Human Silvarion)
Point Blank Shot (Level 1)
Precise Shot (Human)
Iron Will (Human Silvarion)
Point Blank Shot (Level 1)
Precise Shot (Human)
{SPELL}
inf Prestidigitation, Sift, Dancing Light, Mending
1+1x Cure Light Wound, Deadeye's Lore
inf Prestidigitation, Sift, Dancing Light, Mending
1+1x Cure Light Wound, Deadeye's Lore
{ADDITIONALS}
[HUMAN]
RACIAL HOUSERULES:
- Human
Merupakan ras paling dominan di kerajaan Silvarion. Manusia merupakan ras yang paling mudah beradaptasi, kebanyakan manusia merupakan tipe "jack of all trade". Secara sosial, manusia sangat terlayani dan tidak memiliki masalah yang terlalu tampak.
Advantage:
>Bisa membeli "steampunk" equipment dengan harga yang sama dengan harga normal
>Starting character Gunslinger human bisa memilih revolver sebagai senjata pertamanya
>Mendapat bonus feat : Iron Will, Lightning Reflexes, atau Great Fortitude
Limitation:
>Starting stat tidak boleh lebih dari 18 atau kurang dari 10 setelah racial bonus.
[ELDANT]
Mulai dengan 2*uang maksimum. 1 outfit dan senjata mundane gratis (total di bawah 500 gp).
c. Penduduk Eldant
Bisa memilih 1 alternate racial trait elf tambahan walaupun bukan elf. (Senilai 1 racial trait, tidak boleh yang bernilai 2 atau lebih)
==> Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
[BARD-Animal Speaker]
Bardic knowledge
bardic performance
cantrips
countersong
distraction
inspire courage +1
Animal Friend -> Cats (+4 Handle Animal)
Summon Nature's Ally I
[TRAIT]
-> Carefully Hidden [Human]
You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
[DRAWBACK]
-> Family Ties [toward ELF]
When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
[HUMAN]
RACIAL HOUSERULES:
- Human
Merupakan ras paling dominan di kerajaan Silvarion. Manusia merupakan ras yang paling mudah beradaptasi, kebanyakan manusia merupakan tipe "jack of all trade". Secara sosial, manusia sangat terlayani dan tidak memiliki masalah yang terlalu tampak.
Advantage:
>Bisa membeli "steampunk" equipment dengan harga yang sama dengan harga normal
>Starting character Gunslinger human bisa memilih revolver sebagai senjata pertamanya
>Mendapat bonus feat : Iron Will, Lightning Reflexes, atau Great Fortitude
Limitation:
>Starting stat tidak boleh lebih dari 18 atau kurang dari 10 setelah racial bonus.
[ELDANT]
Mulai dengan 2*uang maksimum. 1 outfit dan senjata mundane gratis (total di bawah 500 gp).
c. Penduduk Eldant
Bisa memilih 1 alternate racial trait elf tambahan walaupun bukan elf. (Senilai 1 racial trait, tidak boleh yang bernilai 2 atau lebih)
==> Woodcraft: Elves know the deep secrets of the wild like no others, especially secrets of the forests. Elves with this racial trait gain a +1 racial bonus on Knowledge (nature) and Survival checks. In forest terrain, these bonuses improve to +2. This racial trait replaces elven magic.
[BARD-Animal Speaker]
Bardic knowledge
bardic performance
cantrips
countersong
distraction
inspire courage +1
Animal Friend -> Cats (+4 Handle Animal)
Summon Nature's Ally I
[TRAIT]
-> Carefully Hidden [Human]
You gain a +1 trait bonus to Will saves and a +2 trait bonus to saving throws versus divination effects.
[DRAWBACK]
-> Family Ties [toward ELF]
When a family member makes a request of you, you must fulfill that request or take a –2 penalty on all Wisdom- and Charisma-based ability checks and skill checks until you either do what was requested or succeed at a DC 20 Will saving throw, which you can attempt once per day at the start of each day. You can’t take this drawback if you have no family. If you ever lose your family or lose contact with your family, exchange this drawback for the Doubt drawback.
{EQUIPMENT}Starting Money: 180 GP
STR 10 -> 33 / 34–66 lbs. / 67–100 lbs. => 92 [HEAVY] (note: only on the way to Helionster, will put unused stuffs home when mission)
Final Money: 180 - (122 gp 6 sp) = 57 gp 4 sp
PATHFINDER's KIT (12 gp ~ 22 lbs)
---> a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.
SCRIVENER'S KIT (2 gp ~ 1 lb)
---> a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.
Mess Kit (2 sp ~ 1 lb)
---> a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
Ink (8 gp ~ — )
Journal (10 gp ~ 1 lb)
Silk rope (10 gp ~ 5 lbs)
Iron Pot, Common (8 sp ~ 4 lbs)
survival kit [Masterwork] (50 gp ~ 5 lbs)
Blanket (5 sp ~ 3 lbs)
Grooming kit (1 gp ~ 2 lbs)
---> a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder
Hammock (1 sp ~ 3 lbs)
Outfit, Traveler's (1 gp ~ 5 lbs)
Cloves (2 gp ~ 2 lbs)
Tobacco (2 gp ~ 4 lbs)
Rations, Elven trail x 5 (10 gp ~ 5 lb )
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. P or S —
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lbs.
Arrows (20) 1 gp 3 lbs
[Starting Pack -> Outfit + Mundane not more than 500 gp]
Shortbow [Masterwork] 330 gp 1d4 1d6 x3 60 ft. 2 lbs.
Outfit, Explorer's 10 gp 8 lbs
[notes: on mission bringings:
PATHFINDER's KIT (22 lbs)
---> a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.
no bedroll no rations -> minus 12 pound
ink ( -)
inkpen (-)
journal (1 lb)
silk rope (5 lbs)
survival kit (5 lbs)
hammock (3 lbs)
grooming kit (3 lbs)
artion elven (5 lbs)
mess kit (1 lb)
TOTAL: 33 lbs
STR 10 -> 33 / 34–66 lbs. / 67–100 lbs. => 92 [HEAVY] (note: only on the way to Helionster, will put unused stuffs home when mission)
Final Money: 180 - (122 gp 6 sp) = 57 gp 4 sp
PATHFINDER's KIT (12 gp ~ 22 lbs)
---> a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.
SCRIVENER'S KIT (2 gp ~ 1 lb)
---> a vial for holding ink, an ink pen, spare pen nibs, a small container of pigment for making ink, a tiny knife for cutting quills into pens, a blotter, and a small ruler.
Mess Kit (2 sp ~ 1 lb)
---> a plate, bowl, cup, fork, knife, and spoon, made of wood, horn, or tin. Each item has a handle or small hole, and can be tied together using the included leather cord.
Ink (8 gp ~ — )
Journal (10 gp ~ 1 lb)
Silk rope (10 gp ~ 5 lbs)
Iron Pot, Common (8 sp ~ 4 lbs)
survival kit [Masterwork] (50 gp ~ 5 lbs)
Blanket (5 sp ~ 3 lbs)
Grooming kit (1 gp ~ 2 lbs)
---> a comb, scissors, a nail file, a sponge, a hairbrush, a miniature mirror, soap, a chewing stick, and tooth powder
Hammock (1 sp ~ 3 lbs)
Outfit, Traveler's (1 gp ~ 5 lbs)
Cloves (2 gp ~ 2 lbs)
Tobacco (2 gp ~ 4 lbs)
Rations, Elven trail x 5 (10 gp ~ 5 lb )
Dagger 2 gp 1d3 1d4 19–20/×2 10 ft. 1 lb. P or S —
Leather 10 gp +2 +6 0 10% 30 ft. 20 ft. 15 lbs.
Arrows (20) 1 gp 3 lbs
[Starting Pack -> Outfit + Mundane not more than 500 gp]
Shortbow [Masterwork] 330 gp 1d4 1d6 x3 60 ft. 2 lbs.
Outfit, Explorer's 10 gp 8 lbs
[notes: on mission bringings:
PATHFINDER's KIT (22 lbs)
---> a backpack, a bedroll, a belt pouch, a clay mug, a dagger, two fishhooks, a flint and steel, a sewing needle, a signal whistle, 50 feet of string, 50 feet of thread, a waterskin, a week's worth of trail rations, and a whetstone.
no bedroll no rations -> minus 12 pound
ink ( -)
inkpen (-)
journal (1 lb)
silk rope (5 lbs)
survival kit (5 lbs)
hammock (3 lbs)
grooming kit (3 lbs)
artion elven (5 lbs)
mess kit (1 lb)
TOTAL: 33 lbs