I' Er Ya Surië i' Sanya
Apr 15, 2014 22:45:03 GMT 7
Post by Norowas on Apr 15, 2014 22:45:03 GMT 7
{Vandë Túrwaithien (Ansrkash Rylinn'nddare)}
Race | : | Eldar |
Sex | : | Inya |
Background | : | Tullo' Eldant |
Alignment | : | Ráva Qual |
Age | : | Pelu er randa ri' ner |
Date of Birth | : | Sina laumë valdëa |
Class | : | Istar (Er ya atar elea) 1 |
Favored Class Option | : | hp 0, skill 1, racial 0 |
Experience Points | : | 0/1,300 |
(this image is originally taken from "Final Fantasy XIII". The character "Jihl Nabaat" is owned by Square Enix Holdings Co., Ltd.)
{== Languages ==}
Common [Silvarion] | (Automatic) |
Elven | (Automatic) |
Draconic | (Intelligence Bonus) |
Sylvan | (Intelligence Bonus) |
Dwarven | (Intelligence Bonus) |
Halfling | (Intelligence Bonus) |
Gnome | (Intelligence Bonus) |
{== Primary Statistics ==}
Strength | : | 7 | (-2) | [7] |
Dexterity | : | 14 | (+2) | [12 + 2 (Racial)] |
Constitution | : | 8 | (-1) | [10 - 2 (Racial)] |
Intelligence | : | 20 | (+5) | [18 + 2 (Racial)] |
Wisdom | : | 12 | (+1) | [12] |
Charisma | : | 13 | (+1) | [13] |
{== Battle Statistics ==}
Armor Class: 12 (2 dex)
Base Attack: +0
Weapon Options:
CMB: -2
CMD: 10
Init: +3
Fortitude -1, Reflex 2[4], Will 3 (+2 vs enchantment) [Wizard: 0/0/2; Ability: -1/2/1; Familiar: 0/2/0]
hp: 4 ([6]-2)
Armor Class: 12 (2 dex)
Base Attack: +0
Weapon Options:
Touch Attack | Melee | -2 | (x2;Spells) |
Touch Attack | Range | +2 | (x2;Spells) |
MW Crossbow | Range | +3 | (80 ft; 19-20/x2; 1d8) |
CMB: -2
CMD: 10
Init: +3
Fortitude -1, Reflex 2[4], Will 3 (+2 vs enchantment) [Wizard: 0/0/2; Ability: -1/2/1; Familiar: 0/2/0]
hp: 4 ([6]-2)
{== Skill Sets ==}
[Skill Points: (2[Wizard]+5[INT]+1[FC])x1 = 8]
[Skill Points: (2[Wizard]+5[INT]+1[FC])x1 = 8]
4 | Diplomacy | [1 (Rank) + 1 (Ability) + 2 (House Rules)] |
6 | Diplomacy (Gathering Information) | [4 (Diplomacy) + 2 (Racial)] |
11 | Knowledge (Arcane) | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Breadth of Experience)] |
11 | Knowledge (History) | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Breadth of Experience)] |
11 | Knowledge (Local; Silvarion) | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Breadth of Experience)] |
11 | Knowledge (Nature) | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Breadth of Experience)] |
11 | Knowledge (Planes) | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Breadth of Experience)] |
7 | Knowledge (Untrained) | [5 (Ability) + 2 (Breadth of Experience)] |
4 | Sense Motive | [1 (Rank) + 1 (Ability) + 2 (House Rules)] |
6 | Sense Motive (Social Situation) | [4 (Sense Motive) + 2 (Racial)] |
11 | Spellcraft | [1 (Rank) + 5 (Ability) + 3 (Class) + 2 (Traits)] |
13 | Spellcraft (Identify Magic Items) | [11 (Spellcraft) + 2 (Racial) |
{== Feats ==}
Breadth of Experience | [Level 1] |
Scribe Scroll | [Wizard Bonus Feat] |
{== Special Features ==}
[Elves]
Size: Medium
Speed: 30 ft
Low-Light Vision
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Elven Immunities: Immune to magical sleep, +2 racial bonus to saving throw vs. enchantment
Urbanite: +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation. (Replaces Keen Senses)
Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively. (Replaces Weapon Familiarity)
Envoy: Gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. (Houserules: Eldant)
[House Rules]
+1 DC to spells
+2 to Diplomacy, Bluff, and Sense Motive
-2 to intimidate
-1 hp/level
-2 AC after casting a spell
[Background Traits]
Focused Mind: +2 trait bonus on concentration checks.
Theoretical Magician: You gain a +2 trait bonus on Spellcraft checks, or a +3 bonus if you aren't a spellcaster.
Attached (Adventurer's Chronicle: Local): Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
Condescending: You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures' attitudes toward you.
Xenophobic: You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.
[Wizard]
Arcane Bond (Ex): Fox Valet Familiar (Firith) [+2 Reflex]
Arcane School: Divination
Opposition School: Necromancy, Enchantment
Scribe Scroll
[Divination]
Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. Receive a +1 bonus on initiative checks.
Diviner's Fortune (Sp; 8/day; Defensive DC 17): You can touch any creature as a standard action to give it a +1 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round.
[Standard Daily Spells Prepared (Might Change, Depends on Need)]
0-Level (3; DC 16; Defensive DC 15): Dancing Lights, Ghost Sound, Prestidigitation
1-Level (3+1; DC 17; Defensive DC 17): Stumble Gap, Shield, Silent Image, [Identify]
[Elves]
Size: Medium
Speed: 30 ft
Low-Light Vision
Elven Magic: +2 racial bonus on caster level checks made to overcome spell resistance. In addition, elves receive a +2 racial bonus on Spellcraft skill checks made to identify the properties of magic items.
Elven Immunities: Immune to magical sleep, +2 racial bonus to saving throw vs. enchantment
Urbanite: +2 racial bonus on Diplomacy checks made to gather information and Sense Motive checks made to get a hunch about a social situation. (Replaces Keen Senses)
Arcane Focus: +2 racial bonus on concentration checks made to cast arcane spells defensively. (Replaces Weapon Familiarity)
Envoy: Gain the following spell-like abilities once per day: comprehend languages, detect magic, detect poison, and read magic. The caster level for these effects is equal to the elf's level. (Houserules: Eldant)
[House Rules]
+1 DC to spells
+2 to Diplomacy, Bluff, and Sense Motive
-2 to intimidate
-1 hp/level
-2 AC after casting a spell
[Background Traits]
Focused Mind: +2 trait bonus on concentration checks.
Theoretical Magician: You gain a +2 trait bonus on Spellcraft checks, or a +3 bonus if you aren't a spellcaster.
Attached (Adventurer's Chronicle: Local): Whenever the object of your attachment is either threatened, in danger, or in someone else’s possession, you take a –1 penalty on Will saves and a –2 penalty on saves against fear effects. If the person or object to which you’re attached is ever lost, killed, or destroyed, exchange this drawback for the Doubt drawback.
Condescending: You take a –5 penalty on Diplomacy and Intimidate checks to improve other creatures' attitudes toward you.
Xenophobic: You take a –2 penalty on Diplomacy and Sense Motive checks made against creatures of a different race or from a different culture.
[Wizard]
Arcane Bond (Ex): Fox Valet Familiar (Firith) [+2 Reflex]
Arcane School: Divination
Opposition School: Necromancy, Enchantment
Scribe Scroll
[Divination]
Forewarned (Su): You can always act in the surprise round even if you fail to make a Perception roll to notice a foe, but you are still considered flat-footed until you take an action. Receive a +1 bonus on initiative checks.
Diviner's Fortune (Sp; 8/day; Defensive DC 17): You can touch any creature as a standard action to give it a +1 insight bonus on all of its attack rolls, skill checks, ability checks, and saving throws for 1 round.
[Standard Daily Spells Prepared (Might Change, Depends on Need)]
0-Level (3; DC 16; Defensive DC 15): Dancing Lights, Ghost Sound, Prestidigitation
1-Level (3+1; DC 17; Defensive DC 17): Stumble Gap, Shield, Silent Image, [Identify]
Caster Level Check: +1
Caster Level Check vs SR: +3
Defensive Concentration Check: +10
Other Concentration Check: +8
[ ] = School Slot
Caster Level Check vs SR: +3
Defensive Concentration Check: +10
Other Concentration Check: +8
[ ] = School Slot
{== Equipment ==}
Money: 3 pp 9 gp 4 sp
Weight Limit: 23/46/70 lbs
MW Backpack: 26/53/80 lbs
- Carried (41 lbs) -
Backpack, Masterwork (4 lbs + 28 lbs)
Scroll Case (.5 lbs)
Belt Pouch (.5 lbs)
Spell Component Pouch (2 lbs)
Scholar's Outfit (6 lbs)
Money: 3 pp 9 gp 4 sp
Weight Limit: 23/46/70 lbs
MW Backpack: 26/53/80 lbs
- Carried (41 lbs) -
Backpack, Masterwork (4 lbs + 28 lbs)
- Waterproof Bag (.5 lbs)
- Ink
- Inkpen
- Waterskin
- Scroll Box (1 lb)
- MW Light Crossbow (4 lbs)
- Crossbow Bolts x10 (1 lb)
- Waterproof Bag (.5 lbs)
- Adventurer's Chronicle: Local (1 lb)
- Journal (1 lb)
- Spellbook [26/100] (3 lbs)
- Journal (1 lb)
- Spellbook [26/100] (3 lbs)
- Inkpen
- Waterskin
- Scroll Box (1 lb)
- Parchment 10x
- Crossbow Bolts x10 (1 lb)
- Waterproof Bag (.5 lbs)
- Scholar's Outfit (6 lbs)
- Courtier Outfit + Jewelry (6 lbs)
- Courtier Outfit + Jewelry (6 lbs)
- Scroll of Endure Elements
- Scroll of Endure Elements
- Scroll of Floating Disk
- Scroll of Mage Armor
- Scroll of Blend
- Scroll of Blend
- Scroll of Endure Elements
- Scroll of Floating Disk
- Scroll of Mage Armor
- Scroll of Blend
- Scroll of Blend
- Flint and Steel
- Miniature Shovel