Character Sheet and statblocks
Dec 29, 2013 10:44:43 GMT 7
Post by lavarel on Dec 29, 2013 10:44:43 GMT 7
Raymond Franz (Ray)
Full-Human, male
Silvarion Citizen, non-Helionster - Mixed Races Village
Lawful Good(Good tendency), Age 20
Date of Birth: 12 august
== Images ==
images.wikia.com/darkstalkers/images/5/52/Night_Warriors_Darkstalkers_Revenge_Jon_Talbain_01.png
==Basic Statistics==
== Battle Statistics ==
== Skill Sets ==
== Feats ==
== Spells or Special Abilities ==
== Equipment ==
== Experience Points ==
== Wealth Record ==
== Sessions ==
==Background==
pastebin.com/c1uHb7fi
Full-Human, male
Silvarion Citizen, non-Helionster - Mixed Races Village
Lawful Good(Good tendency), Age 20
Date of Birth: 12 august
Cleric (Cloistered) 1
Monk (master of many styles) 2
(hp 1, skill 1, racial 0) undecided=0
Monk (master of many styles) 2
(hp 1, skill 1, racial 0) undecided=0
== Images ==
images.wikia.com/darkstalkers/images/5/52/Night_Warriors_Darkstalkers_Revenge_Jon_Talbain_01.png
==Basic Statistics==
== Languages ==
Common (Silvarion) (Automatic)
Dwarven (Background Bonus)
Celestial (Intelligence Bonus)
== Primary Statistics ==
Strength (Bonus): 12 (+1)
Dexterity (Bonus): 17 (+3)
Constitution (Bonus): 12 (+1)
Intelligence (Bonus): 12 (+1)
Wisdom (Bonus): 15 (+2)
Charisma (Bonus): 10 (+0)
Common (Silvarion) (Automatic)
Dwarven (Background Bonus)
Celestial (Intelligence Bonus)
== Primary Statistics ==
Strength (Bonus): 12 (+1)
Dexterity (Bonus): 17 (+3)
Constitution (Bonus): 12 (+1)
Intelligence (Bonus): 12 (+1)
Wisdom (Bonus): 15 (+2)
Charisma (Bonus): 10 (+0)
== Battle Statistics ==
Speed 40
Armor Class (details): 15(3 dex; 2 wis) (-2 Vs. Improved weapon)
Base Attack: +1
Weapon Options:
MW Dagger, Melee +5 (19-20/x2; 1d4+1) Slashing
Unarmed Strike, Melee +4 (20/2; 1d6+1) bludgeoning/piercing
Other Option:
CMB: +2 CMD: 18 (-2 Vs. Dirty Tricks)
Init: +5 (+3dex +2traits)
Fortitude 8 , Reflex 6, Will 8 (+2 vs mind-affecting effect) [Class: 5/3/5; Ability: 1/3/2; Misc 2/0/1]
hp: 27 (8x1[maxcleric]+6x2[monk]+1x3[con]+3[toughness]+1[f.c.])
Armor Class (details): 15(3 dex; 2 wis) (-2 Vs. Improved weapon)
Base Attack: +1
Weapon Options:
MW Dagger, Melee +5 (19-20/x2; 1d4+1) Slashing
Unarmed Strike, Melee +4 (20/2; 1d6+1) bludgeoning/piercing
Other Option:
=Special Attack=
Stunning fist: 2/day, Fort DC 13, stun 1 round
=Special Defence=
Fighting defensively: -2 At, +4 AC (crane style)
Total Defense: +7 AC
=Special Others=
Cleric spell: www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric
Lvl0: 2/day (usual preparation: Light, Detect Magic)
lvl1: 1+1(Longstrider)/day (usual preparation:obscuring mist)
Channel Energy: 1d6, 3x, will DC 10 for undead, under 30 feet, ALL
Stunning fist: 2/day, Fort DC 13, stun 1 round
=Special Defence=
Fighting defensively: -2 At, +4 AC (crane style)
Total Defense: +7 AC
=Special Others=
Cleric spell: www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric
Lvl0: 2/day (usual preparation: Light, Detect Magic)
lvl1: 1+1(Longstrider)/day (usual preparation:obscuring mist)
Channel Energy: 1d6, 3x, will DC 10 for undead, under 30 feet, ALL
CMB: +2 CMD: 18 (-2 Vs. Dirty Tricks)
Init: +5 (+3dex +2traits)
Fortitude 8 , Reflex 6, Will 8 (+2 vs mind-affecting effect) [Class: 5/3/5; Ability: 1/3/2; Misc 2/0/1]
hp: 27 (8x1[maxcleric]+6x2[monk]+1x3[con]+3[toughness]+1[f.c.])
== Skill Sets ==
Skill Point: (4x1[Cleric]+4x2[monk]+1x3[INT]+3[Human]+1[f.c.]) = 19, unspent =0
rank/ability/class + misc [conditional]
[+2 social situation]
9 Acrobatic 3/3/3
1 Appraise /1/3
0 Bluff /0/
5 Climb 1/1/3
1 Craft /1/3
0 Diplomacy /0/3
- Disable Device /3/
0 Disguise /0/
7 Escape Artist 1/3/3
3 Fly /3/
- Handle Animal /0/
6 Heal 1/2/3
0 Intimidate /0/3
6 Knowledge (Arcana) 1/1/3 +1(Class ability)
2 Knowledge (Dungeoneering) /1/3 +1(Class ability)
6 Knowledge (Engineering) 1/1/3 +1(Class ability)
6 Knowledge (Geography) 1/1/3 +1(Class ability)
2 Knowledge (History) /1/3 +1(Class ability)
2 Knowledge (Local) /1/3 +1(Class ability)
6 Knowledge (Nature) 1/1/3 +1(Class ability)
2 Knowledge (Nobility) /1/3 +1(Class ability)
2 Knowledge (Planes) /1/3 +1(Class ability)
6 Knowledge (Religion) 1/1/3 +1(Class ability)
1 Linguist /1/3
7 Perception 3/2/3
4 Perform(M. Arts) 1/0/3
0 Perform (else) /0/3
6 Profession (scribe) 1/2/3
- Profession (else) 1/2/3
3 Ride /3/3
6 Sense Motive 1/2/3 [+2(snake style)]
- Sleight of Hand /3/
- Spellcraft /1/3
7 Stealth 1/3/3
2 Survival /2/
5 Swim 1/1/3
- Use Magic Device /0/
rank/ability/class + misc [conditional]
[+2 social situation]
9 Acrobatic 3/3/3
1 Appraise /1/3
0 Bluff /0/
5 Climb 1/1/3
1 Craft /1/3
0 Diplomacy /0/3
- Disable Device /3/
0 Disguise /0/
7 Escape Artist 1/3/3
3 Fly /3/
- Handle Animal /0/
6 Heal 1/2/3
0 Intimidate /0/3
6 Knowledge (Arcana) 1/1/3 +1(Class ability)
2 Knowledge (Dungeoneering) /1/3 +1(Class ability)
6 Knowledge (Engineering) 1/1/3 +1(Class ability)
6 Knowledge (Geography) 1/1/3 +1(Class ability)
2 Knowledge (History) /1/3 +1(Class ability)
2 Knowledge (Local) /1/3 +1(Class ability)
6 Knowledge (Nature) 1/1/3 +1(Class ability)
2 Knowledge (Nobility) /1/3 +1(Class ability)
2 Knowledge (Planes) /1/3 +1(Class ability)
6 Knowledge (Religion) 1/1/3 +1(Class ability)
1 Linguist /1/3
7 Perception 3/2/3
4 Perform(M. Arts) 1/0/3
0 Perform (else) /0/3
6 Profession (scribe) 1/2/3
- Profession (else) 1/2/3
3 Ride /3/3
6 Sense Motive 1/2/3 [+2(snake style)]
- Sleight of Hand /3/
- Spellcraft /1/3
7 Stealth 1/3/3
2 Survival /2/
5 Swim 1/1/3
- Use Magic Device /0/
== Feats ==
Toughness (Human)
Greater Fortitude (Human houserules)
Weapon Finesse (lvl1)
Combat Reflexes (lvl3)
Stunning fist (monk1)
Improved Unarmed Strike (monk1)
Snake Style (monk1)
Crane Style (Monk2)
Greater Fortitude (Human houserules)
Weapon Finesse (lvl1)
Combat Reflexes (lvl3)
Stunning fist (monk1)
Improved Unarmed Strike (monk1)
Snake Style (monk1)
Crane Style (Monk2)
== Spells or Special Abilities ==
=Human=
=Cleric=
=Monk=
Size: Medium
Weapon and Armor Proficiency:
light armor
club, heavy mace, light mace, quarterstaff, and sling.
brass knuckles, cestus, crossbow (light or heavy), dagger,
handaxe,javelin, kama, nunchaku, sai, shortspear,
short sword, shuriken, siangham, sling, spear and temple sword.
[Background Traits]
Indomitable faith: +1 to will save
Paragon of speed: +2 to initiative
Pride: When someone threatens, accuses, or challenges you, –2 penalty on Diplomacy and Sense Motive involving that creature until s/he apologizes to you
Naive: –2 penalty to AC Vs. improvised weapons, –2 penalty to CMD against dirty trick combat maneuvers.
Overprotective: If one of your allies should fall unconscious from hit point damage, take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally
[House Rules]
+2 to all social skill
Weapon and Armor Proficiency:
light armor
club, heavy mace, light mace, quarterstaff, and sling.
brass knuckles, cestus, crossbow (light or heavy), dagger,
handaxe,javelin, kama, nunchaku, sai, shortspear,
short sword, shuriken, siangham, sling, spear and temple sword.
[Background Traits]
Indomitable faith: +1 to will save
Paragon of speed: +2 to initiative
Pride: When someone threatens, accuses, or challenges you, –2 penalty on Diplomacy and Sense Motive involving that creature until s/he apologizes to you
Naive: –2 penalty to AC Vs. improvised weapons, –2 penalty to CMD against dirty trick combat maneuvers.
Overprotective: If one of your allies should fall unconscious from hit point damage, take a –2 penalty on attack rolls and skill checks as long as you are farther than 10 feet away from your fallen ally
[House Rules]
+2 to all social skill
=Cleric=
Cleric spell: www.d20pfsrd.com/magic/spell-lists-and-domains/spell-lists---cleric
Lvl0: 2/day (usual preparation: Light, Detect Magic)
lvl1: 1+1(Longstrider)/day (usual preparation:obscuring mist)
Channel Energy (Su)
1d6, 3x, will DC 10 for undead, under 30 feet, ALL
Breadth of Knowledge
+1 to knowledge and can make Knowledge skill checks untrained.
Aura of Neutral Good (Ex)
Domain: Travel domain
-Increase your base speed by 10 feet.
-Agile Feet (Su): free action, increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. 5/day
Spontaneous Casting
“lose” any prepared spell that is not an orison or domain spell to cast any cure spell of the same spell level or lower.
Lvl0: 2/day (usual preparation: Light, Detect Magic)
lvl1: 1+1(Longstrider)/day (usual preparation:obscuring mist)
Channel Energy (Su)
1d6, 3x, will DC 10 for undead, under 30 feet, ALL
Breadth of Knowledge
+1 to knowledge and can make Knowledge skill checks untrained.
Aura of Neutral Good (Ex)
Domain: Travel domain
-Increase your base speed by 10 feet.
-Agile Feet (Su): free action, increased mobility for 1 round. For the next round, you ignore all difficult terrain and do not take any penalties for moving through it. 5/day
Spontaneous Casting
“lose” any prepared spell that is not an orison or domain spell to cast any cure spell of the same spell level or lower.
=Monk=
Fuse Style (Ex)
can have two style feat stances active. Starting a stance swift action, can choose one active stance to persist.
Stunning Fist (Ex)
2/day, Fort DC 13, stun 1 round
Evasion (Ex)
successful Reflex saving throw deals half damage on a successful save, he instead takes no damage. only if light armor or no armor. A helpless does not gain the benefit
can have two style feat stances active. Starting a stance swift action, can choose one active stance to persist.
Stunning Fist (Ex)
2/day, Fort DC 13, stun 1 round
Evasion (Ex)
successful Reflex saving throw deals half damage on a successful save, he instead takes no damage. only if light armor or no armor. A helpless does not gain the benefit
== Equipment ==
Money: 1735.2 gp
Weight Carried: 50 lbs
Weight Limit: 43/86/130 lbs
Masterwork Backpack: 50/100/150
- Carried
Monk's Outfit 2 lbs
MW backpack 4 lbs
-bedroll 5 lbs
-2x trail rations 2 lbs
-tent 20 lbs
-fishing kits 3 lbs
-waterskin 4 lbs
-bell
-compass .5 lbs
-mapmaker's tool 2 lbs
-steel mirror .5 lbs
Beltpouch 0.5 lbs
-MW Dagger 1 lbs
-ink
-pen
-iron holy symbol+compartment 1 lbs
-signet ring
-signal whistle
-Spell Component Pouch 2 lbs
waterproof bag .5 lbs
-1x tindertwig
-9x parchment
-sealing wax 1 lb
-Journal 1 lb
-flint and steel
- Left at Room
Weight Carried: 50 lbs
Weight Limit: 43/86/130 lbs
Masterwork Backpack: 50/100/150
- Carried
Monk's Outfit 2 lbs
MW backpack 4 lbs
-bedroll 5 lbs
-2x trail rations 2 lbs
-tent 20 lbs
-fishing kits 3 lbs
-waterskin 4 lbs
-bell
-compass .5 lbs
-mapmaker's tool 2 lbs
-steel mirror .5 lbs
Beltpouch 0.5 lbs
-MW Dagger 1 lbs
-ink
-pen
-iron holy symbol+compartment 1 lbs
-signet ring
-signal whistle
-Spell Component Pouch 2 lbs
waterproof bag .5 lbs
-1x tindertwig
-9x parchment
-sealing wax 1 lb
-Journal 1 lb
-flint and steel
- Left at Room
== Experience Points ==
Mission #1
- Session: 400 EXP
Mission #2
- Session: 300 EXP
Mission #3:
- Session: 500 EXP
Mission #4:
- Session: 1860 EXP
Mission #5:
- Session: 1400 EXP
Mission #6:
- Session: 800 EXP
= Grand Total: 5.260/6,000 EXP =
- Session: 400 EXP
Mission #2
- Session: 300 EXP
Mission #3:
- Session: 500 EXP
Mission #4:
- Session: 1860 EXP
Mission #5:
- Session: 1400 EXP
Mission #6:
- Session: 800 EXP
= Grand Total: 5.260/6,000 EXP =
== Wealth Record ==
=Rewards=
=Expense=
= Grand Total: 1.799 gp =
Mission #1
- Mission Reward: 1,000 gp
Mission #2
- Mission Rewards: 800 gp
Mission #3
- Mission Rewards: 499 GP
Mission #4
- Mission Rewards: 850 (haven't took)
Mission #5
- Mission Rewards: 300
Mission #6
- Mission Rewards: 600
- Mission Reward: 1,000 gp
Mission #2
- Mission Rewards: 800 gp
Mission #3
- Mission Rewards: 499 GP
Mission #4
- Mission Rewards: 850 (haven't took)
Mission #5
- Mission Rewards: 300
Mission #6
- Mission Rewards: 600
=Expense=
Mission #1-#2 expenses < 800, make it 800 gp
Mission #3-6 < 1000, make it 1000
Mission #3-6 < 1000, make it 1000
= Grand Total: 1.799 gp =
== Sessions ==
Mission #1 - Xamdiz (23/11/2013)
Mission #2 - Bena (24/11/2013)
Mission #3 - Kefa (4/12/2013 - 11/12/2013)
Mission #4 - Xamdiz (24-25/12/2013) =>5 june 1420
Mission #5 - Xamdiz (29/12/2013) =>6 june 1420
Free time : 7 june - 11 june 1240
Mission #6 - Joe (21/12/2013) =>11 June 1420
Mission #2 - Bena (24/11/2013)
Mission #3 - Kefa (4/12/2013 - 11/12/2013)
Mission #4 - Xamdiz (24-25/12/2013) =>5 june 1420
Mission #5 - Xamdiz (29/12/2013) =>6 june 1420
Free time : 7 june - 11 june 1240
Mission #6 - Joe (21/12/2013) =>11 June 1420
==Background==
pastebin.com/c1uHb7fi