L_O_L
New Member
Lucky~~~♪
Posts: 7
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Post by L_O_L on Dec 30, 2013 23:07:12 GMT 7
RofaleMale Dimunitive Bat Age: ?? Alignment: Neutral == Picture == {Rofale} == Languages == - == Primary Statistics == Strength (Bonus): 1 (-5) Dexterity (Bonus): 15 (+2) Constitution (Bonus): 6 (-2) Intelligence (Bonus): 7 (-2) Wisdom (Bonus): 14 (+2) Charisma (Bonus): 5 (-3) == Battle Statistics == Armor Class (details): 18 (10+2 dex +4 size+2 nat armor) Base Attack: +1 Weapon Options: bite +6 (1d3–5) Init: +2 (2) CMD: 4 (10+1-5+2-4) Speed 5 ft., fly 40 ft. (good) Saves: F 0 / R 4 / W 5 (Wt 2/2/3 + abi -2/2/2) hp: 7 (1/2 witch) == Skill Sets == 6 Acrobatic 1/2/3 16 Fly 1/2/3/4/6 3 Heal 1/2/0 1 Knowledge (Arcana) 3/-2/0 -1 Knowledge (History) 1/-2/0 -1 Knowledge (Nature) 1/-2/0 -1 Knowledge (Planes) 1/-2/0 -1 Linguist 1/-2/0 10 Perception 1/2/3/4 3 Sense Motive 1/2/0 1 Spellcraft 3/-2/0 0 Use Magic Device 3/-3/0 == Feats == Weapon Finesse == Spells or Special Abilities == Blindsense 20 ft Alertness - For master, adjacent only Empathic Link - 1 mile Improved Evasion Share Spells Store Spells Deliver Touch Spells
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L_O_L
New Member
Lucky~~~♪
Posts: 7
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Post by L_O_L on Dec 30, 2013 23:09:55 GMT 7
Spell Known Saving Trow: 10+spell level+4(int)+1(trait)
Level 0: 4 Slot Arcane Mark - Inscribes a personal rune on an object or creature (visible or invisible). Bleed - Cause a stabilized creature to resume dying. Dancing Lights - Creates torches or other lights. Daze - A single humanoid creature with 4 HD or less loses its next action. ~Detect Magic - Detects all spells and magic items within 60 ft. Detect Poison - Detects poison in one creature or small object. ~Guidance - +1 on one attack roll, saving throw, or skill check. Light - Object shines like a torch. Mending - Makes minor repairs on an object. ~Message - Whisper conversation at distance. Putrefy Food and Drink - Makes food and water inedible. Read Magic - Read scrolls and spellbooks. Resistance - Subject gains +1 on saving throws. ~Spark - Ignites flammable objects. Stabilize - Cause a dying creature to stabilize. Touch of Fatigue - Touch attack fatigues target.
Level 1: 4 slot (3+1) Charm Person - Makes one person your friend. Command - One subject obeys selected command for 1 round. Cure Light Wounds - Cures 1d8 damage + 1/level (max +5). Diagnose Disease - Detect and identify diseases. Ear Piercing Scream - Deal sonic damage and daze target. Hypnotism - Fascinates 2d4 HD of creatures. Mage Armor - Gives subject +4 armor bonus. Unseen Servant - Invisible force obeys your commands. Whispering Lore - Gain a bonus to Knowledge checks about your environment from the land itself. Elf only. Ventriloquism - Throw voice. Blood Money - 1d6 damage for M component <1 GP, 1 STR for every 500 GP.
Level 2: 3 slot (2+1) Augury - Learns whether an action will be good or bad. Cure Moderate Wounds - Cures 2d8 damage + 1/level (max +10). Invisibility - Invisible until attack. Share memory - Share of 1 minute.
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