yoru
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Posts: 19
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Post by yoru on Dec 31, 2013 11:32:03 GMT 7
FUTURE SET Consist of: Evolution of Ragna, Spell Set, Feat Wanted=== Evolution of Ragna ===Evo WantedFree points: claws limbs (arms) limbs (legs)
1 points: Bite (1st) (1st) Tail (1st) Tail Slap (1st) wing buffet (5th) Improve Natural Armor (lvl 5-9) (6th) Improve Natural Armor (lvl 10-14) (10th) Improve Natural Armor (lvl 15-19) (19th) Improve Natural Armor (lvl 20) (20th) Bite (2nd) (13th) Improve Damage (Tail Slap) (15th) Improve Damage (Slam) (14th) Improve Damage (Wing Buffet) (5th) Magic Attacks (12th) Slam (11th)
2 points: Flight (5th) Energy Attacks (Fire) (16th)
3 points: blindsense (19th) frightful presence (18th)
4 points: breath weapon (fire) (9th)
Planning 1st level: 3 points, + bite (1) + tail (1) + tail slap (1)
2nd level: 4 points, + skilled (knowledge: planes) (1)
3rd level: 5 points, + improved natural armor (1)
4th level: 7 points, - skilled (knowledge: planes) (-1) + improved damage (claws) (1) + improved damage (bite) (1)+ improved damage (tail slap) (1)
5th level: 8 points, - improved damage (claws) (-1) - improved damage (bite) (-1) - improved damage (tail slap) (-1) + flight (2) + wing buffet (1) + improved damage (wing buffet) (1)
6th level: 9 + improved natural armor (1)
7th level: 10 + improved damage (claws) (1)
8th level: 11 + improved damage (bite) (1)
9th level: 13 - improved damage (claws) (-1) - improved damage (bite) (-1) + breath weapon (fire) (4)
10th level: 14 + improved natural armor (1)
11th level: 15 + slam (1)
12th level: 16 + magic attack (1)
13th level: 17 + bite2 (1)
14th level: 19 + improve damage (slam) (1) + scent (1)
15th level: 21 + improve natural armor (1) + improved damage (Tail Slap) (1)
16th level: 22 - scent (-1)+ energy attacks (fire) (2)
17th level: 24 + ? + ?
18th level: 25 - ? - ? + frightful presence (3)
19th level: 28 + blindsense (3)
20th level: 29 + improve natural armor (1)
=== Feat Wanted === Improved Natural Attacks (claws) (5th level) Hammer the Gap (7th level) Flyby attack (9th level) Rending Claws (11th level) Improved Natural Attack (Bite) (13th level) Extra Evolution (15th level) Extra Evolution (17th level) Extra Evolution (19th level) === Spell Set === TBA
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Post by Admin on Jan 9, 2014 16:38:50 GMT 7
Can I write things here? If I can not comment here, please let me know so I can delete this post. Some comments: a. I am guessing that Ragna will stay at medium size? b. Maybe this is just me, but improving the damage dice of each natural attacks would be too costly (feats and evolutions?). Since most of the damage would be from Power Attack and Strength (and maybe some Amulet of Mighty Fists), improving from 1d6 to 2d6 is not that 'great' (that is, you can have a higher result on 1d6 than 2d6, depends on the dice). I personally would invest on one type of Improvement (can we take it multiple times?) on Bite (assuming it has the 1.5x strength damage), for opportunity / charge / single attack (when you can not do Full Attack, such as Flyby attack). Increasing Strength (thus increasing both Attack bonus and Damage bonus for all of your natural weapons) might also be better, IMO. c. Have you checked the Arcane Strike feat? d. I do not know about 'Magic Attack' evolution; gaining that on 12th level seems a bit too late (expect some random DR etc starting from 6th level; there will be tons of them upward). Especially if you can get 'magic attack' using Amulet of Mighty Fists; and +1 is considered magic (4,000gp), +3 ignore silver and cold iron (36,000), +4 ignore adamantine (64,000gp), and +5 ignore DR/alignment. Sure it is expensive, but maybe it is the only thing that a multi-natural attacker needs. e. OR, you can rely on Greater Magic Fang to deal with DR/magic. PS: I also assume that Ragna will have 1 Bite, 2 Claws, 2 Wings, and 1 Tails. Am I correct? Just some thoughts.
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yoru
New Member
Posts: 19
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Post by yoru on Jan 10, 2014 11:05:10 GMT 7
It's Fine, anyone can write things here yeah Medium size, but when needed, i'll take the large Evolution using Evolution Surge hmm... *noted* just seen it now... pretty nice actually... ah yeah, i rarely checked magic items... because there's a lot of them... ^^' ... wait... *check again* oh... i just knew that it gives DR/Magic... >_> correct! OAO)/
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Post by Admin on Jan 10, 2014 11:17:37 GMT 7
I think it is alright to continue the discussion here.
a. Regarding size. Personally, I do not know how is your concept about Ragna. If you are not thinking Ragna as a 'monstrous dragon', then I do not think you have to take the 'Large' evolution; in case needed, you can use Enlarge Person I guess. Most min-max-ers use the Large++ though, they aim for omgwtfbbq-damage (at the cost of err... versatility like entering dungeons etc, and core concept).
b. About the Improved Damage, the same thing actually, as I personally have baaaaad experiences with improving dice (unless for 'flavor' or errr... in case of Sephia, I want a straight d6s that's all). Fluffwise, improving the damage dice would give a more scary / brutal look. Rulewise, I often rolled 1d8 and got higher result than 3d8. If your style of Ragna is 'bruce lee' and not 'arnold schwarzenegger', then I think better to focus on increasing accuracy and damage (by improving strength); especially improving +1 attack and +1 damage for all of your natural attacks is always better than improving one attack from 1d6 to 2d6.
c. Arcane Strike has its own drawback. Fluffwise, you channel your arcane power to your attacks. If it does not fit with Ragna, abandon it. If it fits, there is another problem: it costs one swift action to do so. If you often need Swift actions, then it might hinder your concept. (however, usually Magus / Inquisitor are the one who are starving with swifts; I do not know about summoner).
d. Actually, if you have focusing on 'fluff' or 'style' or 'concept', it is easy to find magical items. Just keep in mind your concept, and skim the lists (paizo prd ultimate equipment is a good start, because you can read a lot of them all at once). Since you already have 'goal' in your mind, just by skimming you can discard those that are not important easily, and who knows you can find one or two things that you can use (either because of rule benefit, or the item description). And since you are a synth, you can skip weapons and armors, and start browsing the Wondrous Items. Oh, and check some spells for Cleric and Wizards as well; you can have potions from them. There are tons of good/interesting 1st level spells, and you can make them as potion.
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yoru
New Member
Posts: 19
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Post by yoru on Jan 10, 2014 14:13:16 GMT 7
hmm...
well... i kind of think Ragna as picture i've given him... so... large would probably the better one...
hmm... in that case, i guess i'll use the ability increase (STR) evolution then...
hmm... fluffwise, it fits. hmm... this cost of swift action... is it per turn or only in one turn for a few minutes... *checking*... oh... one swift for one round... hmm... i need the swift action for my quick runner's shirt actually... eh wait... do i really need a quick runner's shirt? hmmm... >_> well fluffwise, that quick runner's shirt was for that time Yoru was attacked by the dragon on the pocket dimension... he thinks that he need to be faster (in a round) to attack fully then move... to avoid enemy's full attack... >_>a
hmm... do potions need UMD like wands? if so, next level it is... >_>
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Post by Admin on Jan 10, 2014 14:46:39 GMT 7
Regarding Swift: Quickrunner's Shirt is swift action, once per day O_Ob so if you already activate it once, then you have to wait until tomorrow to activate it again.
Regarding Potions: Anyone can use Potions; there is only a limitation on 'which spell can be made into potion'. Basically any spell of... 3rd (?) level or lower, with a range of 'touch' or 'target creature touch'. Best would be, Potion of Cure Light Wounds, Protections, etc. Unlike Wands (you have to have the spell in your list) or Scrolls (you have to have the spell in your list, AND to have an appropriate level, AND they must have the same source of arcane or divine).
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Post by Norowas on Jan 10, 2014 15:39:24 GMT 7
I wanna join a bit =w=)/ I want to comment regarding the size (and also ability increase if you decide to get one), but I want to ask this first, although it might be a redundant question: Which one is Ragna that you have in mind (I assume you decide to take Large evolution): A bulky, full of muscles, and super-strong (and super-accurate) dragon, but awfully slow? Or maybe has less muscles, but somehow he is quite agile for his size? Or maybe he still has less muscle, and a bit slow, but it will need more attack to bring him down? Or it's something else? Large evolution already gave you a +8 bonus to STR, +4 bonus to CON, +1 bonus to CMB and CMD, plus 10 ft range, with -2 DEX, -2 Fly, -4 Stealth, -1 AC, and -1 attack as some 'small' sacrifices. Personally, I think +8 is already a big bonus, not to mention your Eidolon's STR will grow as you leveled up. However, everything is back to your own concept about Ragna himself. If it was the first, then increase ability (STR) evolution might be the most suitable, though, please keep in mind (in case you forgot) that taking ability increase (STR) and (CON) evolutions if your Eidolon has a Large evolution will cost you 4 Evolution Points instead of 2. If it's the second one, then don't forget about your DEX, since biped Eidolon start with a rather low DEX, and it will get a penalty from Large evolution. If it's the third one...don't forget to raise his CON. If it's the fourth one...then just follow your imagination . Well, since you can take Large evolution after you reach 8th level, I agree that taking increase ability (STR) is a better choice for now =w=)b Oh, my opinion about improving damage dies is a bit differs with Admin, since I will consider that if it gave me more than 1 dice to roll (e.g. 1d8 -> 2d6 or 1d12 -> 3d6) if I only need to take it (feat OR evolution. Evolution is more preferable though) once =w=)b. But, if it's simply changing the dice size without increasing the number (e.g. 1d4 -> 1d6 or 1d6 -> 1d8), then it's a big no-no for me >_>. Well, I forgot how improved natural attack evolution works though <_< I guess...that's all from me for now =3=)b ---edit I've just realized that you're going to take 'Rending Claws' feat. Have you considered 'Rend' evolution to your plan? I think Rend evolution will gives more kick to damage compared to Rending Claws feat (extra one claw + 1.5xSTR damage compared to extra 1d6 damage). Besides, Rend evolution will only cost you 2 evolution points, which you can re-adjust whenever you gain a new level (or by using Transmogrify spell in higher levels), while Rending Claw feat will cost you a feat slot, which I consider as a more limited and more valuable resource for a character. Well, this is if you are trying to increase the damage that Ragna dealt though. If you have another reason why you are going to take the feat, then just go as you planned =w=)b
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Post by brutu on Jan 10, 2014 16:21:11 GMT 7
Quick runner is the cheapest "heroic point equivalent" item in the game. Worth it especially if you don't have anything better to put on the body slot. Admin, the reason why amulet of mighty fist is damn expensive is the fact that it affect all your unarmed attacks. for example, a flurry-happy monk will gain the benefit of the amulet for both of his fists, but a 2-weapon fighter needs to upgrade both of his weapon to get the same effect as the monk. Plus the 1.5xSTR damage for Bite is Dragon only. Granted, ragna has dragon as a fluff, but it is not a real dragon... I see that you will take the flyby attack for ragna. Well, if you take the large evo, you'll need a lot of skill invested in Fly, since the DEX penalty will gonna hurt. I think it's better to drop the flyby, just go to the front and FRA all the time every time =3=)b And yes, blindsense is neat, but scent is also good, especially since it fits the concept. And cheaper. Other thing, instead of improved damage on natural attack, why don't you take the Ability Increase Evo? 2 points for the equivalent of +1 attack roll and +1 damage roll. Much more worth it since it affect all of your natural attacks, and gave more accuracy in your strike. Plus (Admin, Norowas, other master of eidology, please correct this) you can take it every 6 level for 1 type of ability. That means, you can take it once for each STR, DEX, and CON, and then you can take it once more for every 6 level. That means: +2 STR Once, +2 again for level 1-6 +2 again for 7-12 +2 again for 13-18 +2 again for 19-20 That's a total of +10 UNTYPED STR increase when you're level 20. Don't forget that since you can't have pounce, and quick runner is 1/day only, vital strike feat chains are quite neat. If you took the Fire Dragon approach, elemental resistance (Fire) is nice for fluff.
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Post by Admin on Jan 10, 2014 16:53:42 GMT 7
All in all, most of the ones who are commenting here, have the same input: If it fits with your concept, go for it. Brutu, about the quickrunner I have to agree that the thing is the cheapest and most efficient thing ever, especially in a campaign with no Heroic Point. I was just emphasizing that, if your only Swift action usage is for Quickrunner, then most of the time you will have 'free swift action'. And I also agree at scent *looking at other eidolon nearby* Norowas, about the dice, just want to point out one fact: there is no 'damage dies' It is either Damage die or Damage dice *attack of the typo* So I think now it really depends how Yoru think Ragna would be; a swift dragon? a tough dragon? a powerful dragon? a cunning dragon? a brutal dragon? Imagine what will he do most of the time; flying and fire breathing? moving and full attacking? mobile in attack until opponent is 'deadlocked' then Full attack? tanking for most of his friends? (and it will not hurt to also keep in mind that the more 'cunning' the enemy, the more they will avoid 'BBEG'; why should I face a dragon if I can slip away and kill, let's say, that weak looking old elf, or that pretty boy, or that strange elf with silly sword?)
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yoru
New Member
Posts: 19
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Post by yoru on Jan 10, 2014 17:59:02 GMT 7
2 hours... ok oh yeah... i forgot... >_>a ok i'll take some.... =w=)b hmm... i guess the second one is the one in my mind... Oh yeah... i forgot that the cost increased... >_> i see... after thinking it through... yeah it's not worth it... >_> ... is there to change a feat that's already taken? >_> wait... *checking* ... i was sure before i saw i needs grab evolution... i guess i mislook it... thanks for the reminder... =w=)b Ah... okay, gonna keep it... =w=)b ... after talking in ppukj... i'll delete it... >_>
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