Dolls Collection
Jan 3, 2014 1:30:51 GMT 7
Post by AM on Jan 3, 2014 1:30:51 GMT 7
Marthy Oaks
Wyrwood Male
Age: ?? (more than 50 years since Marthy got consciousness, more than hundred of years since made)
Alignment: Neutral Good
Summoner 2 Bard 1 (Skill 2 HP 0)
EXP 3,300
== Picture ==
He looks like this, but instead of a pajamas, he wears a jester-like clothes
== Languages ==
Common (Auto)
Orcish (INT)
Yamato (INT)
Jude (INT)
== Primary Statistics ==
Strength (Bonus): 8 (-1)
Dexterity (Bonus): 16 (+3)
Constitution (Bonus): - (+0)
Intelligence (Bonus): 16 (+3)
Wisdom (Bonus): 12 (+1)
Charisma (Bonus): 14 (+2)
== Battle Statistics ==
Armor Class (details): 16 (10+3 dex+2 arm+1 small)
Base Attack: +1
Weapon Options: (+1 attack small)
L. xbow: +5 1d6 19-20x2 80 ft
Dagger: +1 1d3-1 19-20x2
Init: +7 (3+4)
CMD: 12 (10+1-1+3-1)
Caster Level: +3
Concentration: +5 (3+2)
Saves: F 0 / R 6 / W 7 (Sm 0/0/3 + Ba 0/3/3 + abi 0/3/1)
hp: 30 (8+6+6+10)
== Skill Sets ==
6 Bluff 1/2/3
8(10) Craft (Dolls) 1/4/3/(2)
6 Diplomacy 1/2/3
6 Disguise 1/2/3
5 Heal 1/1/0
10 Knowledge (Arcana) 3/3/3/1
4 Knowledge (Dungeoneering) 0/3/0/1
4 Knowledge (Geography) 0/3/0/1
8 Knowledge (History) 1/3/3/1
8 Knowledge (Local) 1/3/3/1
8 Knowledge (Nature) 1/3/3/1
4 Knowledge (Nobility) 0/3/0/1
4 Knowledge (Planes) 0/3/0/1
4 Knowledge (Religion) 0/3/0/1
5 Perception 1/1/3
6 Perform (Oratory) 1/2/3
11 Spellcraft 3/3/3/2
4 Sense Motive 1/1/3
11 Stealth 1/3/3/4
10 Use Magic Device 3/2/3/2
(6x2+9x1=21)
== Feats ==
Magical Aptitude (Level 1)
Improved Initiative (Level 3)
== Spells or Special Abilities ==
Small: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Lowlight vision
Darkvision (60 feet)
Construct: immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
Summoner:
Cantrips
Eidolon
Life Link
Bond Senses 1/round/level (standard action, share senses w/ eidolon)
Summon Monster I 5/day (3+CHA), 1 minute/level
Bard:
Bardic Knowledge
Bardic Performance 6 round (4+Cha) (std activate, maintain free)
- Countersong
- Distraction
- Fascinate
- Inspire Courage +1
Cantrips
== Traits ==
Background Traits:
Loyalty across Lifetimes - Sasha: CON+2 for negative HP before sent off, +1 will vs enchantment
Magical Knack - +2 CL in one class as long as CL <= HD
Family Ties - With Sasha, -2 WIS/CHA based ability/skill check until comply/DC 20 will
Overprotective - -2 attack roll/skill check when not near unconscious friend
Attached - Sasha -1 will, -2 vs fear if Marthy is threatened, in danger, in someone else's possession
== Info ==
Sasha's favorite main doll, used mostly for ventriloquism show. He's a high quality wooden doll, small sized.
Wyrwood Male
Age: ?? (more than 50 years since Marthy got consciousness, more than hundred of years since made)
Alignment: Neutral Good
Summoner 2 Bard 1 (Skill 2 HP 0)
EXP 3,300
== Picture ==
He looks like this, but instead of a pajamas, he wears a jester-like clothes
== Languages ==
Common (Auto)
Orcish (INT)
Yamato (INT)
Jude (INT)
== Primary Statistics ==
Strength (Bonus): 8 (-1)
Dexterity (Bonus): 16 (+3)
Constitution (Bonus): - (+0)
Intelligence (Bonus): 16 (+3)
Wisdom (Bonus): 12 (+1)
Charisma (Bonus): 14 (+2)
== Battle Statistics ==
Armor Class (details): 16 (10+3 dex+2 arm+1 small)
Base Attack: +1
Weapon Options: (+1 attack small)
L. xbow: +5 1d6 19-20x2 80 ft
Dagger: +1 1d3-1 19-20x2
Init: +7 (3+4)
CMD: 12 (10+1-1+3-1)
Caster Level: +3
Concentration: +5 (3+2)
Saves: F 0 / R 6 / W 7 (Sm 0/0/3 + Ba 0/3/3 + abi 0/3/1)
hp: 30 (8+6+6+10)
== Skill Sets ==
6 Bluff 1/2/3
8(10) Craft (Dolls) 1/4/3/(2)
6 Diplomacy 1/2/3
6 Disguise 1/2/3
5 Heal 1/1/0
10 Knowledge (Arcana) 3/3/3/1
4 Knowledge (Dungeoneering) 0/3/0/1
4 Knowledge (Geography) 0/3/0/1
8 Knowledge (History) 1/3/3/1
8 Knowledge (Local) 1/3/3/1
8 Knowledge (Nature) 1/3/3/1
4 Knowledge (Nobility) 0/3/0/1
4 Knowledge (Planes) 0/3/0/1
4 Knowledge (Religion) 0/3/0/1
5 Perception 1/1/3
6 Perform (Oratory) 1/2/3
11 Spellcraft 3/3/3/2
4 Sense Motive 1/1/3
11 Stealth 1/3/3/4
10 Use Magic Device 3/2/3/2
(6x2+9x1=21)
== Feats ==
Magical Aptitude (Level 1)
Improved Initiative (Level 3)
== Spells or Special Abilities ==
Small: +1 size bonus to their AC, a +1 size bonus on attack rolls, a –1 penalty on combat maneuver checks and to their CMD, and a +4 size bonus on Stealth checks. Small races have a space of 5 feet by 5 feet and a reach of 5 feet.
Lowlight vision
Darkvision (60 feet)
Construct: immune to death effects, disease, mind-affecting effects (charms, compulsions, phantasms, patterns, and morale effects), necromancy effects, paralysis, poison, sleep, stun, and any effect that requires a Fortitude save (unless the effect also works on objects, or is harmless). Constructs are not subject to nonlethal damage, ability damage, ability drain, fatigue, exhaustion, or energy drain. Constructs are not at risk of death from massive damage.
Summoner:
Cantrips
Eidolon
Life Link
Bond Senses 1/round/level (standard action, share senses w/ eidolon)
Summon Monster I 5/day (3+CHA), 1 minute/level
Bard:
Bardic Knowledge
Bardic Performance 6 round (4+Cha) (std activate, maintain free)
- Countersong
- Distraction
- Fascinate
- Inspire Courage +1
Cantrips
== Traits ==
Background Traits:
Loyalty across Lifetimes - Sasha: CON+2 for negative HP before sent off, +1 will vs enchantment
Magical Knack - +2 CL in one class as long as CL <= HD
Family Ties - With Sasha, -2 WIS/CHA based ability/skill check until comply/DC 20 will
Overprotective - -2 attack roll/skill check when not near unconscious friend
Attached - Sasha -1 will, -2 vs fear if Marthy is threatened, in danger, in someone else's possession
== Info ==
Sasha's favorite main doll, used mostly for ventriloquism show. He's a high quality wooden doll, small sized.
{Background}
A long time ago, there's a powerful wizard with a funny laugh living alone in a forest. He likes to make many magical stuff, such as walking hands, tentacle spells, living log of woods, or even a wooden doll. One day, when he's walking around to a town far away from his home, he saw a homeless girl, sitting alone in the middle of the street. With a pure(?) intent, he went to the child, give her some money, food, and a wooden doll for her so she will not be alone. Both The wizard and the girl then parted ways...
The girl, Alexandra, loved the wooden doll from the wizard. Whenever she went, she always brought the doll with her. She even give him a name, Marthy. They were unsepparable. Even after Alexandra growns up to be a beautiful women, she always kept Marthy with her. Alexandra, inspired by the wizard she met when she was a child, studied magic and wizadry, and got a scolarship. She wants to become a wizard that helps people in need, and gave children happines born from a doll, just like the one she met as a child. For that, she often practice her harmless magic with Marthy. Little by little, because of Alexandra, and to some extent, the old wizard's magic, Marthy gained consciousness, although Marthy can only see and hear at that point.
The world seems peaceful, until the town they lived was attacked by a dragon. No one survived from the attack. Alexandra, in her dying moment, gave her last remaning power to Marthy, and he then came to life. "Hello Marthy. Thank you for being my friend all this time...". Alexandra then passed away. Marthy then made a grave for Alexandra. After that, Marthy sat still in front of Alexandra's grave and he prayed to see his friend again. 1 season. 2 seasons, 1 year. 2 years. Many, many years has passed while Marthy keeps praying in front of Alexandra's grave.
One day, miracle happened. Alexandra appeared besides Marthy. At first, he was happy, but then he knew, the woman besides him was not the Alexandra he knew and love. He rejected her at first, but in time, Marthy began to accept Alexandra's death, and gave the woman the name Alexandra Vtoraya, to honour his first friend. After gave his last goodbye, Marthy and Alexandra then went for a journey to help people in need, just like Alexandra the first's dream.
A long time ago, there's a powerful wizard with a funny laugh living alone in a forest. He likes to make many magical stuff, such as walking hands, tentacle spells, living log of woods, or even a wooden doll. One day, when he's walking around to a town far away from his home, he saw a homeless girl, sitting alone in the middle of the street. With a pure(?) intent, he went to the child, give her some money, food, and a wooden doll for her so she will not be alone. Both The wizard and the girl then parted ways...
The girl, Alexandra, loved the wooden doll from the wizard. Whenever she went, she always brought the doll with her. She even give him a name, Marthy. They were unsepparable. Even after Alexandra growns up to be a beautiful women, she always kept Marthy with her. Alexandra, inspired by the wizard she met when she was a child, studied magic and wizadry, and got a scolarship. She wants to become a wizard that helps people in need, and gave children happines born from a doll, just like the one she met as a child. For that, she often practice her harmless magic with Marthy. Little by little, because of Alexandra, and to some extent, the old wizard's magic, Marthy gained consciousness, although Marthy can only see and hear at that point.
The world seems peaceful, until the town they lived was attacked by a dragon. No one survived from the attack. Alexandra, in her dying moment, gave her last remaning power to Marthy, and he then came to life. "Hello Marthy. Thank you for being my friend all this time...". Alexandra then passed away. Marthy then made a grave for Alexandra. After that, Marthy sat still in front of Alexandra's grave and he prayed to see his friend again. 1 season. 2 seasons, 1 year. 2 years. Many, many years has passed while Marthy keeps praying in front of Alexandra's grave.
One day, miracle happened. Alexandra appeared besides Marthy. At first, he was happy, but then he knew, the woman besides him was not the Alexandra he knew and love. He rejected her at first, but in time, Marthy began to accept Alexandra's death, and gave the woman the name Alexandra Vtoraya, to honour his first friend. After gave his last goodbye, Marthy and Alexandra then went for a journey to help people in need, just like Alexandra the first's dream.