Level 6 advancement
str 12 : +1
dex 14 : +2
con 12 : +1
int 10 : +0
wis 16 : +3
cha 14 : +2
Size mod:
Pros : +1 on both attack roll and AC/touch, +4 to stealth, +2 to fly.
Cons : -1 on CMB and CMD, -3 to jump
Current Wealth
: 6465Gp (+some portion from 7000Gp??)
EXP needed to advance :
(capped tho)
Rogue-swashbuckler(level6)
BAB : +4
Sneak attack : +3d6
Evasion : when not helpless, successful reflex save reduces damage completely instead of half
Daring (II) : +2 morale to acrobatics, +2 saving throw against fear
Rogue Talent : Combat trick(blind-fight), Survivalist(adds survival and heal to class skills), peerless maneuver(re-roll acrobats)
Uncanny dodge : not caught flat-footed(except if feinted), not loose dex bonus to AC against invisible attackers
BAB : 4 [+4(ro)]
fort : 3 [+2(ro//+1(mod)//+0(other)]
ref : 9 [+5(ro)//+2(mod)//+2(other)]
will : 5 [+2(ro)//+3(mod)//+0(other)]
HP : 38(d)/+6(con)/+6(favored)/+6(feat) = 56
AC : 10/+1(size)/+4(armor)/+2(dodge)/+1(deflect) = 18, 16(flat), 13(touch)
Attack roll : 4/+1(size)/+1(if melee)/+2(if ranged) = 6m, 7r
CMB : +4/-1(size)/+1(str) = 4
CMD : 10/-1(size)/+4(bab)/+1(str)/+2(dex) = 16
Feats :
Animal Affinity, +2 on handle animal and ride(+4 to 10 ranked)
Lightning reflexes, +2 reflex
Blind-fight, reroll miss due to concealment in melee, no bonus for melee invisible attacker, go normal speed when blinded
Toughness, +3HP, +1HP for every gained hit die beyond the 3rd hit die
Skills:
Acrobatic______: 11(8) [+6(rank)/+2(mod)/-2(armor)/+3(class)/+2(moral)/(-3 on jump)]
Appraise_______: 0
Bluff__________: 4 [+1(rank)/+2(mod)/+3(class)/-2(house)]
Climb__________: 5 [+3(rank)/+1(mod)/-2(armor)/+3(class)]
CraftUntrained__: 0
Diplomacy______: 8 [+3(rank)/+2(mod)/-2(house)/+2(traits)/+3(class)]
Disguise_______: 2 [+2(mod)]
EscapeArtist____: 6 [+2(rank)/+2(mod)/-1(armor)/+3(class)]
fly____________: 3 [+2(mod)/-1(armor)/+2(size)]
HandleAnimal___: 8 [+4(rank)/+2(mod)/+2(feat)]
Heal__________: 8 [+2(rank)/+3(mod)/+3(class)
Intimidation____: 2 [+2(mod)]
KnowledgeLocal_: 7 [+4(rank)/+3(class)]
Perception_____: 12 [+4(rank)/+3(mod)/+3(class)/+2(racial)]
PerformAct_____: 8 [+3(rank)/+2(mod)/+3(class)]
PerformUntrained: 2 [+2(mod)]
ProffesionHunter: 11 [+3(rank)/+3(mod)/+3(class)/+2(racial)]
Ride__________: 0(2) [+2(mod)/+2(feat, on animal)/-2(armor)]
SenseMotive___: 11 [+2(rank)/+3(mod)/+3(class)/+2(racial)/+1(traits)]
Stealth________: 11 [+4(rank)/+2(mod)/+3(class)/+4(size)/-2(armor)]
Survival_______: 10 [+4(rank)/+3(mod)/+3(class)]
Swim_________: 5 [+3(rank)/+1(mod)/+3(class)/-2(armor)]
Carrying capacity : 0~32.35~42~97.5 lbs
Equiment : 19.0++ lbs
Short Sword, saw back
[1d4, 19-20//x2]
1 lbs
Sharpened, poisoning, combat Scabbard [1d4, 18-20//x2] 1 lbs
Sling
[1d3, 20//x2] -
Chain shirt (+4AC, -2 on str and dex skills) 12.5 lbs
Spring loaded wrist sheath(right)
0,5 lbs
Reversible cloak (rugged/blue)
0.5 lbs
smoke stick (with tindertwig, hidden in wrist sheath) 0.5 lbs
2 belt pouch
1 lbs
Sling Bullets (10)
2.5 lbs
Sling Bullets, groaning (10)
2.5 lbs
Grease, alchemical (+5 to escape grapple, inside pouch) 1 lbs
Alchemical solvent (inside pouch) 0.5 lbs
3 potion of CLW (inside pouch)
-Compass
-
Common Backpack (varies, see below)
Wondrous items (varies, see below)
Wondrous Items : 1 lbs
Belt : -
Body : -
Chest : -
Eyes : -
Feet : Daredevil soft paws
Hand : -
Head : -
Headband : -
Neck : -
Shoulder : -
Wrist : -
Slotless : -
Ring : Ring of protection +1
Backpack : 9.75 lbs
(backpack itself) 2 lbs
umbrite mask 1 lbs
Water Skin(empty) 0.5 lbs
3 Charcoal -
1 paper -
2 tindertwig -
Hempen Rope (25ft) 5 lbs
Journal -
Billow cape 2 lbs
2 Pack of fake coins -
Soap -
Vest 0.25 lbs
2 anti-toxin
1 potion of touch of the sea
Items stored in room :
Crowbar
Familiar Satchel
Stone daggers
3 flint and steel
-------------------------------------------------------------------------
Hippogriff :
Infant modifier :
+2 bonus to all dex oriented rolls, -2 on other rolls, -2HP per hit die
dark vision 60ft, low light vision, scent(+9 perception)
20ft walk speed, 50ft fly speed
5ft space, 5ft reach
bite (1d3-2-2), 2 claw (1d2-2-2)
fort +2natural/-2con/-2infant
ref +2natural/+6dex/+2infant
will +0natural/+1wis/-2infant
dog-sized (small)
str, 7
dex, 23
con, 6
cha, 9
wis, 12
HP : (3d10-2-2) 14
AC : (10/+6mod/+1size/+2-2natural,age) 17
BAB : 2
Attackroll : 2/+1size/-2str/-2infant
CMB : 2bab/-1size/-2str/-2infant
CMD : 10/-1size/-2str/+4dex/+2infant
Feats : wingover, turn up to 180 degree without fly check.
Skills :
Fly +2rank/+6dex/+1size/+2infant
Perception +4rank/+1wis/+4racial/-2infant (+9 bonus on scent)
known tricks :
Come, (sometime ago... forgot when)
Down, breaks off from battle and keep distance from enemies (also sometime ago...)
Deliver, delivers given or fetched item to indicated person or place (24th July in-game, 28th march 2014 IRL)